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Rendering in fusion 360
Rendering in fusion 360





  • Ability to further extend the capabilities of Fusion 360 without degrading the flexibility of the product.
  • This plugin will bring Fusion 360 users 2 important things:

    rendering in fusion 360

    I am really excited about this opportunity and hope it gives Fusion 360 users more ways to develop and visualize their designs. I also enabled the Control Visibility > Plane of Focus checkbox.Luxion and Autodesk will announce today a plugin that permits Fusion 360 users to have the best all-around rendering environment integrated into their modeling workflow. I changed the Plane of Focus (for depth of field) setting on the SphericalCamera node to 10. I turned on the Wireframe Antialiasing checkbox. I turned on the Enable Lighting checkbox to darken the individual rendered wirelines. I turned on the Enable Accumulation Effects checkbox. I set the Camera setting to render the SphericalCamera node. This image shows what the flow area looks like in the Roller Coaster Ride.zip example composite. (If you find the wirelines too dark for your taste you can turn off the Shading checkbox on the Renderer3D node.) The final rendered roller coaster scene is in a 360x180° panoramic image projection and has a roller coaster ride duration of 500 frames. This zip file includes a panoramic sky backdrop image, a roller coaster track model in FBX format, and a fusion comp file.

    rendering in fusion 360

    Here is an example "Roller Coaster Ride" Fusion compositing project of mine that creates a scene where the viewer travels along roller coaster track that shows this workflow. This morning I got a message from a WSL user named DavidJames who asked how to create wireframe renderings using Fusion 9's VR tools as a spherical/LatLong/Equirectangular formatted 360° output.







    Rendering in fusion 360